Created in 15 weeks, the Weald forest is based around Dartmoor in Devon.
Models varied between 1000 - 30,000 triangles dependant on screen space.
Models varied between 1000 - 30,000 triangles dependant on screen space.
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Examples of Rocks using Photogrammetry, taken from Hay Tor and Kes Tor. Each one was cleaned up in Zbrush and baked in xNormal. Additional texture cleanup was done in Photoshop.
Ground textures created using scanned information to create height maps and then run through substance designer.
Photoscanned trees: Additional details added using substance painter. Moss and exposed bark textures were created in substance designer from height maps.
Foliage created from a mixture of photographic reference and basic sculpting techniques.
Cliff created from scan information taken at Chedar Gorge.
Art Director / Environment Artist / Graphic Designer
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Adam Coburn - Art Director / Environment Artist /
Graphic Designer Alex Young - Director / Production manager / Animation Director / Rigging TD / Gameplay TD Christoffer Stai - Concept Artist / Caharacter Supervisor / Character Artist Deniz Sümer - Environment Artist / Game Designer / Visual Effects Artist Eugenia Peruzzo - Concept Artist / Creature Artist / Graphic Design Gianluca Tieghi - Concept Artist / Gameplay Animator Jilly Whittaker - Concept Artist / Creature Artist / Location Scout |